Vector Algebra

Vector Direction and Vector Display Modes

Converting between Vector 3-Dimensional Display Modes

Rectangular to Cylindrical

Rectangular to Spherical

Cylindrical to Rectangular

Cylindrical to Spherical

Spherical to Rectangular

Spherical to Cylindrical

Vector Multiplication

A vector can be multiplied by a scalar... and this gives a new vector with a magnitude the product of the original vector and scalar
and the same direction (if scalar is positive) or reverse direction (if scalar is negative)
Division by a scalar is accomplished by taking the reciprocal of the scalar and multiplying as above.

A scalar product (DOT product) of two vectors is obtained by:

and a vector product (CROSS product) of two vectors is obtained by:

Vector components, Unit Vectors of the Cartesian (Rectangular) coordinate system

It is usual to specify vectors by their components on a coordinate system
and the vector components of a rectangular coordinate system are related to each other by only two angles,
zero or 90 degrees, therefore their cosine (or sine) values are either zero or one,
and this produces the following cases for the DOT and CROSS products of the unit vector components

© copyright 2010 Stephen E. Mendes, Barbados.

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